dialog "i_jc" "I'm showing this place as closed for the evening, so your going to encounter mostly security, so remember to use your silencer this time lead-foot." "dialog/shipnite/jc/leadfoot.wav" 1 5
waitforsound "dialog/shipnite/jc/leadfoot.wav" .3
dialog "i_jc" "They've got some decent security cameras as well, so try to stay out of their field of view." "dialog/shipnite/jc/stand.wav" 1 5
waitforsound "dialog/shipnite/jc/stand.wav" .3
dialog "i_blade" "Would you like to come and do this?" "dialog/shipnite/blade/dothis.wav" 1 5
dialog "i_jc" "Hey, I'm the one that knows how to keep your ass alive. Now we know that the ship holding Dr. Lansing's daughter is in here somewhere, but we need to find out on what dock." "dialog/shipnite/jc/assalive.wav" 1 5
dialog "i_jc" "The records department in the harbor master area is a pretty good bet, but it'll probably have very tight security." "dialog/shipnite/jc/tight.wav" 1 5
//waitforsound "dialog/shipnite/jc/tight.wav" .3
wait 2.1
dialog "i_blade" "Hmmm, maybe there's a better way around? I'll have to see what I can find." "dialog/shipnite/blade/betway.wav" 1 5
//waitforsound "dialog/shipnite/blade/betway.wav"
end
//*************************************
jc_i'm_showing_ya:
dialog "i_jc" "I'm showing a series of maintenance tunnels under the facility, if you could find a way into these, I bet it would make life a lot easier for ya." "dialog/shipnite/jc/underf.wav" 1 5
waitforsound "dialog/shipnite/jc/underf.wav" .3
dialog "i_jc" "Boss, I got some results from that U4 sample you got me. Manero has altered the mutagen. I'm not sure what he's trying to do with it now." "dialog/shipnite/jc/results.wav" 1 5
waitforsound "dialog/shipnite/jc/results.wav" .3
dialog "i_blade" "Well keep working on it, the answer's gotta be there somewhere." "dialog/shipnite/blade/keepwork.wav" 1 5
dialog "i_jc" "Boss, I got some results from that U4 sample you got me. Manero has altered the mutagen. I'm not sure what he's trying to do with it now." "dialog/shipnite/jc/results.wav" 1 5
waitforsound "dialog/shipnite/jc/results.wav" .3
dialog "i_blade" "Well keep working on it, the answer's gotta be there somewhere." "dialog/shipnite/blade/keepwork.wav" 1 5
dialog "i_jc" "Hu-hoo, Cranky on these stealth missions, aren't we?" "dialog/shipnite/jc/cranky.wav" 1 5
waitforsound "dialog/shipnite/jc/cranky.wav" .3
dialog "i_jc" "Oh man, well try to maneuver around the camera's field of view. Hopefully it won't see you!" "dialog/shipnite/jc/fov.wav" 1 5
waitforsound "dialog/shipnite/jc/fov.wav" .3
parm.skill ifequal 0 dialog "i_jc" "Also, there's a blind spot right under the camera. So try to get to there to plan your next move. You might be able to turn the cameras off at some point as well." "dialog/shipnite/jc/blindspt.wav" 1 5
dialog "i_blade" "Hmmm, this looks a little suspicious. That's gotta be the dock where that ship is. It says a passcode is required for that dock. JC, anything you can do for me here?" "dialog/shipyard/blade/suspic.wav" 1 5
dialog "i_jc" "Lemme see if I can...wait a minute...what the heck. There's some heavy encryption going on here, I can't even get into their system. " "dialog/shipyard/jc/encrypt.wav" 1 5
waitforsound "dialog/shipyard/jc/encrypt.wav" .3
dialog "i_jc" "For a shipyard that's some very heavy-duty barrier code. " "dialog/shipyard/jc/barrier.wav" 1 5
waitforsound "dialog/shipyard/jc/barrier.wav" .3
dialog "i_jc" "I guess you're going to have to head up into the security area to get that code, unless you can find another way in." "dialog/shipyard/jc/findin.wav" 1 5
waitforsound "dialog/shipyard/jc/findin.wav" .3
end
//*************************************
//jc_umm_you_boss:
//dialog "i_jc" "Umm, you wanna get goin' there boss?" "dialog/shipyard/jc/getgo.wav" 1 5
//waitforsound "dialog/shipyard/jc/getgo.wav" .3
//end
//*************************************
//jc_hey_you_room:
//dialog "i_jc" "Hey, you should be able to get the shipyards manifest info from the records room." "dialog/shipyard/jc/manif.wav" 1 5
//waitforsound "dialog/shipyard/jc/manif.wav" .3
//end
//*************************************
//jc_you_just_you:
//dialog "i_jc" "You just can't help yourself can you?" "dialog/shipyard/jc/canthelp.wav" 1 5
dialog "i_jc" "Hey, I'm starting to get some unstable readings down there. So you might want to stop venting on the local machinery." "dialog/shipyard/jc/unstable.wav" 1 5
//dialog "i_jc" "OK, those unstable reading are getting much worse, so I'd really start to be careful down there boss." "dialog/shipyard/jc/worse.wav" 1 5
//waitforsound "dialog/shipyard/jc/worse.wav" .3
//end
//*************************************
jc_hmmm_i_one:
dialog "i_blade" "Man, there is some tight security around here." "dialog/shipyard/blade/tight.wav" 1 5
waitforsound "dialog/shipyard/blade/tight.wav" .3
dialog "i_jc" "Hmmm, I bet one of the dock workers has a card, I think you should go 'ask' one." "dialog/shipyard/jc/ask.wav" 1 5
waitforsound "dialog/shipyard/jc/ask.wav" .3
dialog "i_blade" "As opposed to maybe one day you actually start to earn your pay?" "dialog/shipyard/blade/earn.wav" 1 5
waitforsound "dialog/shipyard/blade/earn.wav" .3
dialog "i_jc" "I get paid?" "dialog/shipyard/jc/paid.wav" 1 5